Data Fields
void(* | ActiveTexture )(PP_Resource context, GLenum texture) |
void(* | AttachShader )(PP_Resource context, GLuint program, GLuint shader) |
void(* | BindAttribLocation )(PP_Resource context, GLuint program, GLuint index, const char *name) |
void(* | BindBuffer )(PP_Resource context, GLenum target, GLuint buffer) |
void(* | BindFramebuffer )(PP_Resource context, GLenum target, GLuint framebuffer) |
void(* | BindRenderbuffer )(PP_Resource context, GLenum target, GLuint renderbuffer) |
void(* | BindTexture )(PP_Resource context, GLenum target, GLuint texture) |
void(* | BlendColor )(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* | BlendEquation )(PP_Resource context, GLenum mode) |
void(* | BlendEquationSeparate )(PP_Resource context, GLenum modeRGB, GLenum modeAlpha) |
void(* | BlendFunc )(PP_Resource context, GLenum sfactor, GLenum dfactor) |
void(* | BlendFuncSeparate )(PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void(* | BufferData )(PP_Resource context, GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
void(* | BufferSubData )(PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
GLenum(* | CheckFramebufferStatus )(PP_Resource context, GLenum target) |
void(* | Clear )(PP_Resource context, GLbitfield mask) |
void(* | ClearColor )(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* | ClearDepthf )(PP_Resource context, GLclampf depth) |
void(* | ClearStencil )(PP_Resource context, GLint s) |
void(* | ColorMask )(PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void(* | CompileShader )(PP_Resource context, GLuint shader) |
void(* | CompressedTexImage2D )(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
void(* | CompressedTexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
void(* | CopyTexImage2D )(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void(* | CopyTexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint(* | CreateProgram )(PP_Resource context) |
GLuint(* | CreateShader )(PP_Resource context, GLenum type) |
void(* | CullFace )(PP_Resource context, GLenum mode) |
void(* | DeleteBuffers )(PP_Resource context, GLsizei n, const GLuint *buffers) |
void(* | DeleteFramebuffers )(PP_Resource context, GLsizei n, const GLuint *framebuffers) |
void(* | DeleteProgram )(PP_Resource context, GLuint program) |
void(* | DeleteRenderbuffers )(PP_Resource context, GLsizei n, const GLuint *renderbuffers) |
void(* | DeleteShader )(PP_Resource context, GLuint shader) |
void(* | DeleteTextures )(PP_Resource context, GLsizei n, const GLuint *textures) |
void(* | DepthFunc )(PP_Resource context, GLenum func) |
void(* | DepthMask )(PP_Resource context, GLboolean flag) |
void(* | DepthRangef )(PP_Resource context, GLclampf zNear, GLclampf zFar) |
void(* | DetachShader )(PP_Resource context, GLuint program, GLuint shader) |
void(* | Disable )(PP_Resource context, GLenum cap) |
void(* | DisableVertexAttribArray )(PP_Resource context, GLuint index) |
void(* | DrawArrays )(PP_Resource context, GLenum mode, GLint first, GLsizei count) |
void(* | DrawElements )(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void *indices) |
void(* | Enable )(PP_Resource context, GLenum cap) |
void(* | EnableVertexAttribArray )(PP_Resource context, GLuint index) |
void(* | Finish )(PP_Resource context) |
void(* | Flush )(PP_Resource context) |
void(* | FramebufferRenderbuffer )(PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void(* | FramebufferTexture2D )(PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void(* | FrontFace )(PP_Resource context, GLenum mode) |
void(* | GenBuffers )(PP_Resource context, GLsizei n, GLuint *buffers) |
void(* | GenerateMipmap )(PP_Resource context, GLenum target) |
void(* | GenFramebuffers )(PP_Resource context, GLsizei n, GLuint *framebuffers) |
void(* | GenRenderbuffers )(PP_Resource context, GLsizei n, GLuint *renderbuffers) |
void(* | GenTextures )(PP_Resource context, GLsizei n, GLuint *textures) |
void(* | GetActiveAttrib )(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void(* | GetActiveUniform )(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void(* | GetAttachedShaders )(PP_Resource context, GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
GLint(* | GetAttribLocation )(PP_Resource context, GLuint program, const char *name) |
void(* | GetBooleanv )(PP_Resource context, GLenum pname, GLboolean *params) |
void(* | GetBufferParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
GLenum(* | GetError )(PP_Resource context) |
void(* | GetFloatv )(PP_Resource context, GLenum pname, GLfloat *params) |
void(* | GetFramebufferAttachmentParameteriv )(PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void(* | GetIntegerv )(PP_Resource context, GLenum pname, GLint *params) |
void(* | GetProgramiv )(PP_Resource context, GLuint program, GLenum pname, GLint *params) |
void(* | GetProgramInfoLog )(PP_Resource context, GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
void(* | GetRenderbufferParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
void(* | GetShaderiv )(PP_Resource context, GLuint shader, GLenum pname, GLint *params) |
void(* | GetShaderInfoLog )(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
void(* | GetShaderPrecisionFormat )(PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void(* | GetShaderSource )(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
const GLubyte *(* | GetString )(PP_Resource context, GLenum name) |
void(* | GetTexParameterfv )(PP_Resource context, GLenum target, GLenum pname, GLfloat *params) |
void(* | GetTexParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
void(* | GetUniformfv )(PP_Resource context, GLuint program, GLint location, GLfloat *params) |
void(* | GetUniformiv )(PP_Resource context, GLuint program, GLint location, GLint *params) |
GLint(* | GetUniformLocation )(PP_Resource context, GLuint program, const char *name) |
void(* | GetVertexAttribfv )(PP_Resource context, GLuint index, GLenum pname, GLfloat *params) |
void(* | GetVertexAttribiv )(PP_Resource context, GLuint index, GLenum pname, GLint *params) |
void(* | GetVertexAttribPointerv )(PP_Resource context, GLuint index, GLenum pname, void **pointer) |
void(* | Hint )(PP_Resource context, GLenum target, GLenum mode) |
GLboolean(* | IsBuffer )(PP_Resource context, GLuint buffer) |
GLboolean(* | IsEnabled )(PP_Resource context, GLenum cap) |
GLboolean(* | IsFramebuffer )(PP_Resource context, GLuint framebuffer) |
GLboolean(* | IsProgram )(PP_Resource context, GLuint program) |
GLboolean(* | IsRenderbuffer )(PP_Resource context, GLuint renderbuffer) |
GLboolean(* | IsShader )(PP_Resource context, GLuint shader) |
GLboolean(* | IsTexture )(PP_Resource context, GLuint texture) |
void(* | LineWidth )(PP_Resource context, GLfloat width) |
void(* | LinkProgram )(PP_Resource context, GLuint program) |
void(* | PixelStorei )(PP_Resource context, GLenum pname, GLint param) |
void(* | PolygonOffset )(PP_Resource context, GLfloat factor, GLfloat units) |
void(* | ReadPixels )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
void(* | ReleaseShaderCompiler )(PP_Resource context) |
void(* | RenderbufferStorage )(PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void(* | SampleCoverage )(PP_Resource context, GLclampf value, GLboolean invert) |
void(* | Scissor )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | ShaderBinary )(PP_Resource context, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
void(* | ShaderSource )(PP_Resource context, GLuint shader, GLsizei count, const char **str, const GLint *length) |
void(* | StencilFunc )(PP_Resource context, GLenum func, GLint ref, GLuint mask) |
void(* | StencilFuncSeparate )(PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) |
void(* | StencilMask )(PP_Resource context, GLuint mask) |
void(* | StencilMaskSeparate )(PP_Resource context, GLenum face, GLuint mask) |
void(* | StencilOp )(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) |
void(* | StencilOpSeparate )(PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void(* | TexImage2D )(PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
void(* | TexParameterf )(PP_Resource context, GLenum target, GLenum pname, GLfloat param) |
void(* | TexParameterfv )(PP_Resource context, GLenum target, GLenum pname, const GLfloat *params) |
void(* | TexParameteri )(PP_Resource context, GLenum target, GLenum pname, GLint param) |
void(* | TexParameteriv )(PP_Resource context, GLenum target, GLenum pname, const GLint *params) |
void(* | TexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
void(* | Uniform1f )(PP_Resource context, GLint location, GLfloat x) |
void(* | Uniform1fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* | Uniform1i )(PP_Resource context, GLint location, GLint x) |
void(* | Uniform1iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* | Uniform2f )(PP_Resource context, GLint location, GLfloat x, GLfloat y) |
void(* | Uniform2fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* | Uniform2i )(PP_Resource context, GLint location, GLint x, GLint y) |
void(* | Uniform2iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* | Uniform3f )(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) |
void(* | Uniform3fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* | Uniform3i )(PP_Resource context, GLint location, GLint x, GLint y, GLint z) |
void(* | Uniform3iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* | Uniform4f )(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* | Uniform4fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* | Uniform4i )(PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) |
void(* | Uniform4iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* | UniformMatrix2fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* | UniformMatrix3fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* | UniformMatrix4fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* | UseProgram )(PP_Resource context, GLuint program) |
void(* | ValidateProgram )(PP_Resource context, GLuint program) |
void(* | VertexAttrib1f )(PP_Resource context, GLuint indx, GLfloat x) |
void(* | VertexAttrib1fv )(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* | VertexAttrib2f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) |
void(* | VertexAttrib2fv )(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* | VertexAttrib3f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void(* | VertexAttrib3fv )(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* | VertexAttrib4f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* | VertexAttrib4fv )(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* | VertexAttribPointer )(PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
void(* | Viewport )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) |
Field Documentation
void(* PPB_OpenGLES2::ActiveTexture)(PP_Resource context, GLenum texture) |
void(* PPB_OpenGLES2::AttachShader)(PP_Resource context, GLuint program, GLuint shader) |
void(* PPB_OpenGLES2::BindAttribLocation)(PP_Resource context, GLuint program, GLuint index, const char *name) |
void(* PPB_OpenGLES2::BindBuffer)(PP_Resource context, GLenum target, GLuint buffer) |
void(* PPB_OpenGLES2::BindFramebuffer)(PP_Resource context, GLenum target, GLuint framebuffer) |
void(* PPB_OpenGLES2::BindRenderbuffer)(PP_Resource context, GLenum target, GLuint renderbuffer) |
void(* PPB_OpenGLES2::BindTexture)(PP_Resource context, GLenum target, GLuint texture) |
void(* PPB_OpenGLES2::BlendColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* PPB_OpenGLES2::BlendEquation)(PP_Resource context, GLenum mode) |
void(* PPB_OpenGLES2::BlendEquationSeparate)(PP_Resource context, GLenum modeRGB, GLenum modeAlpha) |
void(* PPB_OpenGLES2::BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor) |
void(* PPB_OpenGLES2::BlendFuncSeparate)(PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void(* PPB_OpenGLES2::BufferData)(PP_Resource context, GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
void(* PPB_OpenGLES2::BufferSubData)(PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
GLenum(* PPB_OpenGLES2::CheckFramebufferStatus)(PP_Resource context, GLenum target) |
void(* PPB_OpenGLES2::Clear)(PP_Resource context, GLbitfield mask) |
void(* PPB_OpenGLES2::ClearColor)(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* PPB_OpenGLES2::ClearDepthf)(PP_Resource context, GLclampf depth) |
void(* PPB_OpenGLES2::ClearStencil)(PP_Resource context, GLint s) |
void(* PPB_OpenGLES2::ColorMask)(PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void(* PPB_OpenGLES2::CompileShader)(PP_Resource context, GLuint shader) |
void(* PPB_OpenGLES2::CompressedTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
void(* PPB_OpenGLES2::CompressedTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
void(* PPB_OpenGLES2::CopyTexImage2D)(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void(* PPB_OpenGLES2::CopyTexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint(* PPB_OpenGLES2::CreateProgram)(PP_Resource context) |
GLuint(* PPB_OpenGLES2::CreateShader)(PP_Resource context, GLenum type) |
void(* PPB_OpenGLES2::CullFace)(PP_Resource context, GLenum mode) |
void(* PPB_OpenGLES2::DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint *buffers) |
void(* PPB_OpenGLES2::DeleteFramebuffers)(PP_Resource context, GLsizei n, const GLuint *framebuffers) |
void(* PPB_OpenGLES2::DeleteProgram)(PP_Resource context, GLuint program) |
void(* PPB_OpenGLES2::DeleteRenderbuffers)(PP_Resource context, GLsizei n, const GLuint *renderbuffers) |
void(* PPB_OpenGLES2::DeleteShader)(PP_Resource context, GLuint shader) |
void(* PPB_OpenGLES2::DeleteTextures)(PP_Resource context, GLsizei n, const GLuint *textures) |
void(* PPB_OpenGLES2::DepthFunc)(PP_Resource context, GLenum func) |
void(* PPB_OpenGLES2::DepthMask)(PP_Resource context, GLboolean flag) |
void(* PPB_OpenGLES2::DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar) |
void(* PPB_OpenGLES2::DetachShader)(PP_Resource context, GLuint program, GLuint shader) |
void(* PPB_OpenGLES2::Disable)(PP_Resource context, GLenum cap) |
void(* PPB_OpenGLES2::DisableVertexAttribArray)(PP_Resource context, GLuint index) |
void(* PPB_OpenGLES2::DrawArrays)(PP_Resource context, GLenum mode, GLint first, GLsizei count) |
void(* PPB_OpenGLES2::DrawElements)(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void *indices) |
void(* PPB_OpenGLES2::Enable)(PP_Resource context, GLenum cap) |
void(* PPB_OpenGLES2::EnableVertexAttribArray)(PP_Resource context, GLuint index) |
void(* PPB_OpenGLES2::Finish)(PP_Resource context) |
void(* PPB_OpenGLES2::Flush)(PP_Resource context) |
void(* PPB_OpenGLES2::FramebufferRenderbuffer)(PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void(* PPB_OpenGLES2::FramebufferTexture2D)(PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void(* PPB_OpenGLES2::FrontFace)(PP_Resource context, GLenum mode) |
void(* PPB_OpenGLES2::GenBuffers)(PP_Resource context, GLsizei n, GLuint *buffers) |
void(* PPB_OpenGLES2::GenerateMipmap)(PP_Resource context, GLenum target) |
void(* PPB_OpenGLES2::GenFramebuffers)(PP_Resource context, GLsizei n, GLuint *framebuffers) |
void(* PPB_OpenGLES2::GenRenderbuffers)(PP_Resource context, GLsizei n, GLuint *renderbuffers) |
void(* PPB_OpenGLES2::GenTextures)(PP_Resource context, GLsizei n, GLuint *textures) |
void(* PPB_OpenGLES2::GetActiveAttrib)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void(* PPB_OpenGLES2::GetActiveUniform)(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void(* PPB_OpenGLES2::GetAttachedShaders)(PP_Resource context, GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
GLint(* PPB_OpenGLES2::GetAttribLocation)(PP_Resource context, GLuint program, const char *name) |
void(* PPB_OpenGLES2::GetBooleanv)(PP_Resource context, GLenum pname, GLboolean *params) |
void(* PPB_OpenGLES2::GetBufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
GLenum(* PPB_OpenGLES2::GetError)(PP_Resource context) |
void(* PPB_OpenGLES2::GetFloatv)(PP_Resource context, GLenum pname, GLfloat *params) |
void(* PPB_OpenGLES2::GetFramebufferAttachmentParameteriv)(PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetIntegerv)(PP_Resource context, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetProgramInfoLog)(PP_Resource context, GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
void(* PPB_OpenGLES2::GetProgramiv)(PP_Resource context, GLuint program, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetRenderbufferParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetShaderInfoLog)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
void(* PPB_OpenGLES2::GetShaderiv)(PP_Resource context, GLuint shader, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetShaderPrecisionFormat)(PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void(* PPB_OpenGLES2::GetShaderSource)(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
const GLubyte*(* PPB_OpenGLES2::GetString)(PP_Resource context, GLenum name) |
void(* PPB_OpenGLES2::GetTexParameterfv)(PP_Resource context, GLenum target, GLenum pname, GLfloat *params) |
void(* PPB_OpenGLES2::GetTexParameteriv)(PP_Resource context, GLenum target, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetUniformfv)(PP_Resource context, GLuint program, GLint location, GLfloat *params) |
void(* PPB_OpenGLES2::GetUniformiv)(PP_Resource context, GLuint program, GLint location, GLint *params) |
GLint(* PPB_OpenGLES2::GetUniformLocation)(PP_Resource context, GLuint program, const char *name) |
void(* PPB_OpenGLES2::GetVertexAttribfv)(PP_Resource context, GLuint index, GLenum pname, GLfloat *params) |
void(* PPB_OpenGLES2::GetVertexAttribiv)(PP_Resource context, GLuint index, GLenum pname, GLint *params) |
void(* PPB_OpenGLES2::GetVertexAttribPointerv)(PP_Resource context, GLuint index, GLenum pname, void **pointer) |
void(* PPB_OpenGLES2::Hint)(PP_Resource context, GLenum target, GLenum mode) |
GLboolean(* PPB_OpenGLES2::IsBuffer)(PP_Resource context, GLuint buffer) |
GLboolean(* PPB_OpenGLES2::IsEnabled)(PP_Resource context, GLenum cap) |
GLboolean(* PPB_OpenGLES2::IsFramebuffer)(PP_Resource context, GLuint framebuffer) |
GLboolean(* PPB_OpenGLES2::IsProgram)(PP_Resource context, GLuint program) |
GLboolean(* PPB_OpenGLES2::IsRenderbuffer)(PP_Resource context, GLuint renderbuffer) |
GLboolean(* PPB_OpenGLES2::IsShader)(PP_Resource context, GLuint shader) |
GLboolean(* PPB_OpenGLES2::IsTexture)(PP_Resource context, GLuint texture) |
void(* PPB_OpenGLES2::LineWidth)(PP_Resource context, GLfloat width) |
void(* PPB_OpenGLES2::LinkProgram)(PP_Resource context, GLuint program) |
void(* PPB_OpenGLES2::PixelStorei)(PP_Resource context, GLenum pname, GLint param) |
void(* PPB_OpenGLES2::PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units) |
void(* PPB_OpenGLES2::ReadPixels)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
void(* PPB_OpenGLES2::ReleaseShaderCompiler)(PP_Resource context) |
void(* PPB_OpenGLES2::RenderbufferStorage)(PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void(* PPB_OpenGLES2::SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert) |
void(* PPB_OpenGLES2::Scissor)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) |
void(* PPB_OpenGLES2::ShaderBinary)(PP_Resource context, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
void(* PPB_OpenGLES2::ShaderSource)(PP_Resource context, GLuint shader, GLsizei count, const char **str, const GLint *length) |
void(* PPB_OpenGLES2::StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask) |
void(* PPB_OpenGLES2::StencilFuncSeparate)(PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) |
void(* PPB_OpenGLES2::StencilMask)(PP_Resource context, GLuint mask) |
void(* PPB_OpenGLES2::StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask) |
void(* PPB_OpenGLES2::StencilOp)(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) |
void(* PPB_OpenGLES2::StencilOpSeparate)(PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void(* PPB_OpenGLES2::TexImage2D)(PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
void(* PPB_OpenGLES2::TexParameterf)(PP_Resource context, GLenum target, GLenum pname, GLfloat param) |
void(* PPB_OpenGLES2::TexParameterfv)(PP_Resource context, GLenum target, GLenum pname, const GLfloat *params) |
void(* PPB_OpenGLES2::TexParameteri)(PP_Resource context, GLenum target, GLenum pname, GLint param) |
void(* PPB_OpenGLES2::TexParameteriv)(PP_Resource context, GLenum target, GLenum pname, const GLint *params) |
void(* PPB_OpenGLES2::TexSubImage2D)(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
void(* PPB_OpenGLES2::Uniform1f)(PP_Resource context, GLint location, GLfloat x) |
void(* PPB_OpenGLES2::Uniform1fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* PPB_OpenGLES2::Uniform1i)(PP_Resource context, GLint location, GLint x) |
void(* PPB_OpenGLES2::Uniform1iv)(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* PPB_OpenGLES2::Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y) |
void(* PPB_OpenGLES2::Uniform2fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* PPB_OpenGLES2::Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y) |
void(* PPB_OpenGLES2::Uniform2iv)(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* PPB_OpenGLES2::Uniform3f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) |
void(* PPB_OpenGLES2::Uniform3fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* PPB_OpenGLES2::Uniform3i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z) |
void(* PPB_OpenGLES2::Uniform3iv)(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* PPB_OpenGLES2::Uniform4f)(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* PPB_OpenGLES2::Uniform4fv)(PP_Resource context, GLint location, GLsizei count, const GLfloat *v) |
void(* PPB_OpenGLES2::Uniform4i)(PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) |
void(* PPB_OpenGLES2::Uniform4iv)(PP_Resource context, GLint location, GLsizei count, const GLint *v) |
void(* PPB_OpenGLES2::UniformMatrix2fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* PPB_OpenGLES2::UniformMatrix3fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* PPB_OpenGLES2::UniformMatrix4fv)(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void(* PPB_OpenGLES2::UseProgram)(PP_Resource context, GLuint program) |
void(* PPB_OpenGLES2::ValidateProgram)(PP_Resource context, GLuint program) |
void(* PPB_OpenGLES2::VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x) |
void(* PPB_OpenGLES2::VertexAttrib1fv)(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* PPB_OpenGLES2::VertexAttrib2f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) |
void(* PPB_OpenGLES2::VertexAttrib2fv)(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* PPB_OpenGLES2::VertexAttrib3f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void(* PPB_OpenGLES2::VertexAttrib3fv)(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* PPB_OpenGLES2::VertexAttrib4f)(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* PPB_OpenGLES2::VertexAttrib4fv)(PP_Resource context, GLuint indx, const GLfloat *values) |
void(* PPB_OpenGLES2::VertexAttribPointer)(PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
void(* PPB_OpenGLES2::Viewport)(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) |
The documentation for this struct was generated from the following file: