Using cross-domain images in WebGL

Published on Updated on

WebGL specification has an important update on how to request images, cross-domain. The feature has already been implemented in Chrome 13 and is coming soon to Firefox 5.

Just use image.crossOrigin method on the client side and if you can edit the server just add support to it.

Read all the details in Using Cross-domain images in WebGL and Chrome 13.

Updated on Improve article

We serve cookies on this site to analyze traffic, remember your preferences, and optimize your experience.